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30 years ago, the game that changed everything was released
We owe a great deal to Super Mario Bros. More than you could possibly imagine.
6.00pm, 12 Sep 2015
12.2k
18
IT HARD TO believe, but 30 years ago saw the release of one of the greatest and most influential games of all time.
Few games can be described as such but it says a lot that Super Mario Bros, released on the NES in 13 September 1985, is still just as playable today as it was when it was first released.
The fact that the game still stands the test of time is a testament to the mechanics and design that has made the entire Super Mario series a success.
We know the game and how it works by now but here are a few other facts about it that you mightn’t have came across before.
How the game hooks you in
The opening level is a classic example of a game teaching you mechanics seamlessly through placement rather than spelling it out for you. The game does it in such a natural way, it’s easy to overlook just how deliberate everything is laid out.
Placing you on the left-hand side encouraged you to move right, having the first enemy place itself just after the blocks encouraged you to jump up and hit the blocks and the first pipe is placed just after them so the first mushroom of the game travels back to you.
Goombas are the first enemy you face (defeated with one jump on top of them), followed by Koopa Troopers (which require two jumps) teaches you the ways in which to dispose of them.
Other mechanics like the fire flower, invincibility star, pipes and the steps leading up to the end-of-level flagpole are positioned in such a way so that the player learns the necessary skills to progress through the game.
In an interview with Eurogamer, its designers Shigeru Miyamoto and Takashi Tezuka mention how at one point, you’re required to jump across two drops. The first one has a floor so if you fail, you’re still alive and once you clear that, you’re able to judge how to jump over the second one.
This is a mechanic that is apparent across all the Mario games, just in different forms. Even today, it can be found in more recent games like Super Mario 3D World.
The manual for Super Mario Bros adds some backstory to the game, telling you that the inhabitants of the Mushroom Kingdom were turned into bricks, stones and ‘field horse-hair plants’ thanks to black magic.
Considering how often you break blocks in the game, you’re essentially killing an innocent inhabitant each time you do that.
The manual also used the word ‘kill’ quite a lot which makes it more unsettling when you consider just how expressionless Mario is during the game.
When Super Mario Bros was being designed, each level was sketched out on graph paper before it was then programmed.
In an interview for Nintendo’s digital event at E3 this year, Miyamoto and Tezuka talked about how they would design each level by drawing them out first, before handing them to the programmers who would then code it.
When they had to make changes, they would use see-through paper to highlight them since marking them on the original sheets became messy.
(If the video below doesn’t start at the right place, the segment begins at 41:10 and finishes at 46:16)
Both the concept of Mario and proposed control scheme was somewhat different than the final version. Pressing up had Mario jump while pressing A had Mario attack.
In an interview with the late Satoru Iwata, the original idea was that pressing A would make Mario kick as well as shoot a rifle. They also envisioned him using a beam gun while flying on a rocket.
Some notes provided him with a dinosaur companion, which later became Yoshi in Super Mario World.
While it was released after Super Mario Bros, the original Legend of Zelda had a significant influence on the first Super Mario game.
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Miyamoto was designed and director of both games and when they were experimenting with different game mechanics, one of them was a black square around but not the background. That became the basis for the Legend of Zelda.
The other games that influenced it was two other titles Miyamoto worked on. Excitebike, which brought partial scrolling to Super Mario, and Devil World, which allowed characters twice the size of those in Mario Bros.
Speaking of Excitebike, it was the reason why the Warp Zone exists in the game. Excitebike had three levels which you could choose from at any time, and Miyamoto liked this mechanic since it allowed good players to start at the advanced levels straight away.
Since they didn’t want players to jump to World 8 straight away, they made them go through the first two levels before introducing the Warp Zones so skilled players could quickly progress.
Naturally enough, Super Mario Bros had a sequel but it was very different to the original game.
The reason was the actual sequel was a harder and more complex version of the original game. When Nintendo of America saw it, they argued that it was too hard for an American audience – which says a lot considering how difficult many Nintendo games were at the time – and asked for a newer and more friendly game.
Because it’d take too long to create a new game from scratch, the solution was to take a different Nintendo game and rebrand it as a Mario game.
That game was Yume Kōjō: Doki Doki Panic and it brought with it a lot of the tropes we associate with the Super Mario series today like Luigi being the taller of the Mario brothers and the introduction of the Shy Guys and Bob-ombs.
The original Super Mario Bros 2 did make its way to the US and Europe as part of the Super Mario All-Stars collection for the SNES. It was titled Super Mario Bros: The Lost Levels.
Big seller
While being bundled with the NES certainly helped, Super Mario Bros was the best selling game single platform game of all time for 21 years, having sold 40.24 million copies overall.
The game that knocked it off top spot: another Nintendo game called Wii Sports which sold 82.69 million copies (and was bundled with the Wii console).
The Super Mario series has sold 297.8 million copies but if you include its assorted spin offs, that number increases to 509.4 million. Either way, it’s the most successful gaming franchise out there.
Composing iconic tunes
The iconic opening tune for Super Mario Bros, known as ‘Ground Theme’, was composed by Koji Kondo. Of the six tunes that featured in the game, Kondo says the main theme was the hardest theme to compose (the easiest was the underwater theme).
The first version was easygoing, and was scrapped because it didn’t match the rhythm of Mario’s running and jumping. It was when he played the prototype that he made the current song ‘Ground Theme’.
Miyamoto appointed him to sound because of a song he made for the bonus screen of Devil World, an earlier title he worked on.
When designing the game, the team looked for ways to save data by reusing certain elements of the game.
For example, the big castle is really the small castle placed on top of a larger base, the clouds and bushes are the same sprite but coloured differently while the sound effects for Mario travelling through a pipe and shrinking when hit are the exact same.
When they finished making the game, the team was left with 20 bytes to fill so what did they do? Give players a crown whenever they had ten or more lives.
At the time, developers would leave 100 bytes free as a precaution, in case there were any bugs that needed to be fixed. There didn’t seem to be any bugs so instead they filled up the remaining space with inconsequential elements like crowns and blocks.
Also, the size of the original NES cartridge? 256 kilobits. To put that into context, that’s 0.032MB and would load up instantly even on a dial-up connection – the standard download speeds for them usually being 256 kbs.
Nintendo
Nintendo
We salute you, Super Mario. Here’s to another great 30 years.
World of Longplays / Nintendo
World of Longplays / Nintendo / Nintendo
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@James Groden: sounds like the FFG cartel are rushing this mega project through as their last hurrah before SF takes over.
Contracts were probably dished out already with usual connected parties like BAM & Co …
These public hearings are just for show …
Someone should remind the FFG crowd to add maximum project price cap on this one, recalling they “forgot” to do so with the National Children’s hospital that will probably cost over €3B …
Just get it done. Of course there will be traffic problems during construction and noise pollution but nothing compared to what traffic congestion will be like in years to come if not done now.
We are expecting 3 meter sea level rise by 2100 according the KNMI a couple of month ago (nos.nl/collectie/13871/artikel/2495205-onderzoek-antarctische-ijskap-blijft-ook-bij-streng-klimaatbeleid-smelten) based on
nature.com/articles/s41558-023-01818-x
Plus 1 meter due to the collapse of the AMOC as published some weeks ago:
@ItWasLikeThatWhenIGotHere: That’s not even at the planning stage yet, and it’s already over budget as you’d expect! Some of those consultant’s fees are astronomical…
@ItWasLikeThatWhenIGotHere: 12 month in a gravity free place will cost 9% of brain mass.Some must have been on Mars twice ;)
See
sealevel.climatecentral.org/
We are expecting 3 meter sea level rise by 2100 according the KNMI a couple of month ago (nos.nl/collectie/13871/artikel/2495205-onderzoek-antarctische-ijskap-blijft-ook-bij-streng-klimaatbeleid-smelten) based on
nature.com/articles/s41558-023-01818-x
Plus 1 meter due to the collapse of the AMOC as published some weeks ago:
The Luas runs to the Point, the tunnel is around the corner, could they not run it through the tunnel in one lane and put it on stilts on exiting the tunnel to the airport.
Might save a few billion euro.
@Gerard Carey: MetroLink connecting to the airport is a fairly minor part of its whole benefit. There are many many more benefits from having rapidly growing commuter suburbs (Ballymun, Santry, Glasnevin, and parts of Finglas) and towns like Swords (and through park-and-ride plenty of areas north of Swords too) connected to a high frequency, high speed, high quality Metro that drops them to the city centre in less than half an hour.
If you run a Luas through the Port Tunnel, you face two huge problems — the first is where is the HGV traffic that used to use that tunnel going to go? The second is how wasteful it is that the route would pass under 5km of Northside suburbs with zero stations provided along the way.
It needs to be said as loudly as possible — MetroLink (and any other bit of transport infrastructure we build) is about making it way easier for people to find homes in Dublin they can live in and commute from, it’s not about helping tourists get from the airport.
@Gerard Carey: Probably make more sense to build a super rail connection from Shannon Airport to Dublin. All the Dulchies could then move back to the sticks instead of commuting to their holiday homes west of the Shannon at the weekend
@Gerard Carey: building a tunnel in a sea town …. well …. see:
sealevel.climatecentral.org/
We are expecting 3 meter sea level rise by 2100 according the KNMI a couple of month ago (nos.nl/collectie/13871/artikel/2495205-onderzoek-antarctische-ijskap-blijft-ook-bij-streng-klimaatbeleid-smelten) based on
nature.com/articles/s41558-023-01818-x
Plus 1 meter due to the collapse of the AMOC as published some weeks ago:
This is so strangely ignorant a comment by Callaghan, that I can only suspect ulterior motives.
This version of MetroLink will have city centre stations at O’Connell Street (Red Line connection), Tara Street (DART connection), and St Stephen’s Green (Green Line connection.
What does it matter that Charlemont is the terminus?
Is that supposed to confer some extra status that we shouldn’t confer?
When he says “Grand Parade is “constantly traffic jammed at all times of the day” which would make it “virtually inaccessible” for through traffic to collect people to drop them off” — does he think that a terminus in the city centre would be BETTER for this?
@Matthew: I’m not sure that €650M for 1Km tunnel to Charlemont is a priority. We need Luas lines to the West far more than we need a tunnel to Charlemont, that may be useful ‘when the Green Line is upgraded’ (I’ll tell my grandchildren to keep an eye out for that, I’ll certainly be long gone)
@Matthew: Obviously lobbying on behalf of constituents in his ear. Like all of the politicians who cry about the housing situation then protest against housing in their areas.
@Pintman Paddy Losty: Agree, it’s a strange diversion. But it wouldn’t be adding to city centre traffic so much as reducing it by laying on fast public transport. Maybe some group wants Charlemont to be the new Montrose bottleneck? I still say boost the Northside where they have room to expand and plenty of people interested in living there.
Any article relating to RTE is of public interest. Closing comments is concerning and depriving the public of discussing their public misdemeanours. Funny they still expect people to pay tv licence… its great to see everyone is standing firm by boycotting that tax.
A classic case of Nimbyism from O’Callaghan. Why shorten the track just to keep O’Callaghan happy with his symbolic terminus in city centre-there will be 3 city centre stops anyway on way to Charlemont. If cost cutting was at the heart of his argument for shortening the overall route (just to have the terminus at city centre) I would have a small bit more sympathy for him but it clearly isn’t- just good old fashioned Nimbyism.
The metro should stop in Connolly and Heuston besides the city centre, but this may be too common sense for the government. Imagine all the people coming from all corners of Ireland could take the train and metro. That alone would incentivise people not to drive and pay Carl park fees at Dublin Airport, not to mention tourism.
@eoin fitzpatrick: it also stops at O’Connell Street, about 10 minutes walk from Connolly, or a couple of stops on the Red Line. For Heuston, it’s the Red Line in the other direction there too.
Connecting Connolly AND Heuston is a matter for DART Interconnector/Underground or DART+ Tunnel as it is now called.
O Callaghan is the classic Irish politician, arguing over where stops should be, when this is going on since 2005. Lots of reports & people spouting sh about where this should or shouldn’t be & not a single rail of track laid 19 years later.
If it ever goes ahead, like the National Children’s Hospital it will take decades to open & probably end up being the most expensive Metrolink build in the world.i ok
The route and stops were finalised ages ago. Idiots like this TD are only trying to hold the project up now. I mean it’s bloody treasonous at this stage, leave the project alone and let it happen as is, it’s a good plan.
@You’re Not Serious: In Copenhagen they’re allowed to take bikes onto the Metro except between 7am and 10am. The system there is amazing and actually helps get cars off the road.
@Lilly Lalogue: if you can’t take them during those hours and we know why- you are effectively saying no you can’t take them either between 4-7pm either
@ItWasLikeThatWhenIGotHere: Had to have a quick look to see if I could find costs for similar tunnels. Turns out boring is actually quite interesting and their are lots of variables.
A terminus is NOT just like any other stop on the line – take a look at the Sandyford Luas stop. You need to be able to accommodate multiple sidings, for trains and that takes a lot of real estate. In fact the best place for this terminus is actually UCD
Metrolink looks like nonsense. It actually runs under the Luas Green line for 3-4 stops. Utter nonsense. It should connect with the Luas lines/Dart/connolly and Heuston but not mirror any of them.
@Fred Coloe: This is utter nonsense. Plenty of tube lines serve the same stations. The metrolink can only be a good thing as it’s replacing…. absolutely nothing. There’s nothing there now. Nothing but unreliable buses to the airport. It’s a joke
And here we go. The NIMBYs getting their bit in right away. Yes everyone has a right to voice their concerns but the national interest has to be balanced against this. The fact that Ranelagh residents association managed to have the line go no further than Charlemont is a disgrace. There will be disruption but that’s what you are going to get with any major project. Suck it up.
‘They never planned for the future with ! How foolish can you be?’
‘They are planning ahead with this terminus. How dare they? Don’t they know that people live here? How foolish can you be?’
Here the flood map, it was last updated in 2020 but is useful for showing the elevations.
sealevel.climatecentral.org/
We are expecting 3 meter sea level rise by 2100 according the KNMI a couple of month ago (nos.nl/collectie/13871/artikel/2495205-onderzoek-antarctische-ijskap-blijft-ook-bij-streng-klimaatbeleid-smelten) based on
nature.com/articles/s41558-023-01818-x
Plus 1 meter due to the collapse of the AMOC as published some weeks ago:
Most of these railway lines and stations will be useless with only 1 meter sea level increase.
I like the idea to put water based structures on stilts.It won’t help the passengers but keeps their feet dry.
@Juri Hertel: True, and we also need to consider the hinterland that people are commuting from.
I grew up on the Southside where when the rivers rose over the roads, people drove via the mountains until the flooding went down. Since then, extra flood measures have been constructed to reduce that. Maybe we need a line routed via higher ground, and sooner rather than later?
@F Fitzgerald: This project must be cancelled.
The laws of physics aren’t up for a discussion.
All coastal cities must make plans to evacuate them, the sea level rise is unstoppable unless …but this isn’t seen.
gml.noaa.gov/ccgg/trends/
Building a connecting traffic system must consider the foreseeable future at the connection points:the stations,the passenger and cargo stations,they will be flooded.The area around them will be flooded.No one comes by boat,mores it at a metro station and carries his bike or the pram up the stairs,drives a few miles and then carry his luggage down into the water.What for?
As long as war and exploitation aren’t stopped there is no chance of reducing the CO2 content in the atmosphere.
The 3 meter sea level rise by 2100 are a fixed fact,there is nothing that can be done about it.
But we can spare our civilisation from worse – if system change is accepted.
The evacuation must be done,new cities must be build higher above.Now.
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